![kof 13 desperation move kof 13 desperation move](https://www.gamingnexus.com/Images/Article/zbqefy3315/10.jpg)
This game pretty much addressed the serious issues that costed KOF 12 its crown. Like I said before KOF 12 lacked a lot of things. The story mode is relatively short, so catching up will not be difficult. If you lose in story mode then you will get a bad ending. SNK is well known for making bosses extremely cheap.
![kof 13 desperation move kof 13 desperation move](https://dreamcancel.com/wiki/images/c/c9/Charaimg_ryo.png)
![kof 13 desperation move kof 13 desperation move](https://dreamcancel.com/wiki/images/0/07/Vicexiiimoves.png)
These problems are only minor because the story mode feels more like a visual novel of sorts. The text moves a little too fast as well. There are a lot of nice cutscenes however there is no voice acting or a lot of movement. The story mode probably doesn't branch out as much as Blazblue however there is a very good reason for that.cheap bosses. So playing this game more than once is highly recommended. There are choices you have to make and those decisions will determine how the story will unfold. However, this game has a story mode that goes beyond that. Most fighters usually just have a beginning, middle, and ending cutscene. The story mode isn't like the typical fighter. This game finally brings the Ash story arc to a close. It was said that a few pixels are present however when something is being done by hand perfection is difficult. For instance, they made the sprites smaller to help smooth out the character sprites. They practically redrew the sprites and redid a lot of things in order to make the game move faster. When you look at this game you can tell SNK put a lot of care in the detail and design. The characters and the backgrounds are colorful, vivid, and beautiful. How did KOF 13 make the wrongs of KOF 12 nothing more than a memory? Let's review. But, with the help of Atlus SNK was able to make those SNK fans' dream a reality. Due to the messy state SNK is in people were worried about the game not making its way to console systems. KOF 13 started off as an arcade game that could be played at arcades. And to make matters worse the problem wasn't really fixed or improved through patches until it was too little too late. However, the online mode suffered from input lag. Especially since clans could be formed and I think six people could play together at the same time. The game seemed to be centered more around the online mode. The game has no ash story arc and no overpowered boss. You only had an arcade, time attack, and online mode. The number of game modes were severely lacking. The number of characters didn't even go beyond twenty. Some people even came up with a silly phrase called "NO MAI NO BUY!". The game was beautiful but lacked many things that made KOF an icon. By vengefulwilberg | Review Date: DecemKOF 12 left a really bad taste in a lot of peoples' mouths.